wtorek, 17 lipca 2012

Spec Ops: The Line

Spec Ops: The Line is desert warfare as you've never seen it before. It's an ambitious co-op shooter set against an alternative version of Dubai, where a sandstorm of biblical proportions has ravaged the city and swallowed up sections of it.

Rest assured, this isn't another one of those patriotic gun-fests fuelled only by testosterone. Yager Development has crafted an emotive story highlighting the horrors of war and the toll it takes on the individual, with some bold gameplay mechanics thrown in for good measure.



 Spec Ops: The Line opens up with a vehicular segment in which the player is required to man a drone gun in the back of an airborne helicopter. The aircraft is set upon by a swarm of enemy choppers as it zips between towering skyscrapers, some of which have been battered by sand. It's a high-intensity sequence that ends with the player's vehicle swallowed up by a standsorm, but the rest of the game promises to be entirely different.




Yager is keen to stress the level of emotional depth on offer and the fundamental role of the game's narrative. In keeping with this, players will be thrown curve balls in the shape of karma moments, with far-reaching consequences for both story and character. We were shown an example involving two men strung up from a bridge, still alive and kicking. The player is under orders to kill one of these individuals, but can follow the alternate paths of taking out both, or harming neither. Decisions like this make the game a deeply personal experience with scope for replay value.